There is nothing "incorrect" about the shader or in the shader in your link. The flowmap in the link you posted contains +U +V and -U and -V deformations in the red and green channel. The issue here is that the neutral/non deformation color has to be a perfect grey color, 50% white. Since we have a 0-255 range the correct…
It looks neat, but where is that green light supposed to be coming from? Would love, like, glowing green lines on the bottom of the pools or something to justify it.
Well, the thing with xNormals curvature is that you will be needing to do allot of testing per mesh/bake. Lots of rebaking until you have found the perfect settings for your assets. And even than you are eyeballing the "perfect settings". About xNormal and the green maps, like I said in post 6 I encountered this as well. I…
You're off to a good start and some great suggestions have been made. To build off of what Will suggests, I think you should; - Desaturate the wood and darken it a bit in certain areas and bleach it out in others. - If someone was to ask you what color a jungle is you would more than likely say green. Yet I see no green.…