GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
Hi all, Question for you all. When building a portfolio up to get into the video game industry, would you suggest either uploading your 3D model on to Sketchfab, in game engine and have it be rendered that way, or render it in Marmoset Toolbag? Is it different for different companies? What are your thoughts and opinions…
I have started a new series of videos on my YouTube channel aimed at helping artists learn to created shaders in Unreal Engine 4’s Material Editor. The videos start with the basics and will build up to more complex techniques as we go along. There are 4 videos available so far, but I’ll be releasing a new one every…
Hey guys, Its my first thread here. Can anybody tell me (or point me to a tutorial) on how to make engine flames from spaceships, I dont know what to call them, its the blue flames that comes out of the rear of a spaceship :D I am making a space shooter kind of game with a friend for Unity, and I want animated blue flames…
Hi I'm interested in learn about environment art but I wanna know, is it required to know substance designer and learn how to create like complex materials in Unreal Engine to become an Environment artist? There's a lot of tutorials an videos on how to make props and stuff but is not that common to find info about this…
Hi Folks, First off, I am complete newb to game development. And have now idea about anything hence why Im here - to learn. So please be gentle with meJ Ok newb question time!! What is the difference between a game engine and an editor? Furthermore, I hear the word pipeline used a lot how would you explain this to a…
We're in immediate need of a Unreal Engine 4 Programmer with experience Oculus Rift. The current project needed is to help us finish out our development of an Oculus experience by helping us map out the controls properly and limit certain controls on the Oculus. We need to create a temporary controller override that will…
I'm looking for someone that is fully capable of modeling, skinning and animating a high quality player model for the Half-Life 2 engine. I have concept art and specially designed concept art to make the modeler's life easier. If possible I would like private E-mails of people's prices if they are interested. Thanks folks,…
Well for #1, you can easily scale up any object without any problem, but obviously unless you mapped it accordingly than the texture will scale, too. Watch out for your pixel ratio.... You might as well just scale it in your 3d package, remap it and reset Xform it before exporting. As for #2... I'm not sure what you mean…
On the low poly model of an object when you go to add smoothing groups, if you use autosmooth or multiple smoothing groups everytime you see a hard edge its going to split the verts and increase your vert count in unreal or any game engine. This is what I have heard, can someone verify? Thank you.