Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
huffer
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Grid vs Non Grid (Modular Building)
Reply by
Tumerboy
·
Jul 2010
·
Home
›
Technical Talk
Working entirely off the grid (with walls/floors, etc.) leads to gaps and holes in my experience. But Self contained details are usually ok
Re: Birthday week continues for a skank....er!
Reply by
NuclearTes
·
Jun 2006
·
Home
›
General Discussion
Wow, so many birthdays to keep up with. Happy birthday Skankerzero! And don't eat that cake; it contains artificial colors and questionable preservatives.
Re: [Demastered Movie Diorama Challenge] Fight Club
Reply by
israelarc
·
Apr 2020
·
Home
›
3D Art Showcase & Critiques
I worked a bit more on the textures of the lights, the boxes and the container. The characters are next.
Re: Diablo 3
Reply by
Justin Meisse
·
May 2012
·
Home
›
General Discussion
it's been a while but wasn't most of the story in the first two contained in the instruction manual?
2 results
Re: Particle "light trails"
Reply by
Computron
·
Jul 2012
·
Home
›
Unreal Engine
Do the 3dmotive tuts contain any redundant info from the other tuts?
Re: Proper way of painting ID masks on highres mesh
Reply by
sprunghunt
·
Oct 2018
·
Home
›
Technical Talk
if you export a OBJ file from zbrush it will contain the vertex color information.
Re: Tiling non-texture samples?
Reply by
Visceral
·
Oct 2014
·
Home
›
Unreal Engine
Yeah i dont think a Vector 3 contains any cordinate info.
Re: This is how we do team-work exercises @ Relic...
Reply by
rebb
·
Aug 2010
·
Home
›
General Discussion
"This Video contains Content from Sony Music and is not available in your Country" KHAAAAAAAAAAAAAAAAAAN
Re: Shading errors and smoothing groups
Reply by
passerby
·
Dec 2013
·
Home
›
Technical Talk
add a edge loop that outlines the door in the arch, that should contain the shadeing error
Re: [WIP] Piranha Launcher
Reply by
TOBSn08
·
Apr 2017
·
Home
›
3D Art Showcase & Critiques
Been a bit busy this week but managed to sculpt a quick piranha for the glass container.
>5301 results
1
2
3
4
5
6
7
…
531