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Proper way of painting ID masks on highres mesh

Defonten
polycounter lvl 7
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Defonten polycounter lvl 7
I’m struggling with exporting my highres polypainted in Zbrush model to Substance Painter. Of course I could do it in Maya or Max by just selecting needed polygons and assigning different material IDs on them, but with millions of polys in a scene it's a pain to select millions of polygons and assign IDs on them. So I would prefer having Zbrush's polypaint to act as Color IDs map. But highres FBXs which I export from Zbrush and then import in Substance for baking don't have IDs information - I tried all options (material/vertex color) What is the correct workflow for it and is it possible? Please help and thanks in advance! Thanks in advance!

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