So I went ahead and deleted what polycount cookies I had, and vanilla forums cookies too (only 3 for each). Though, last night I didn't seem to be getting logged out as often as I had been. Hopefully this does the trick. For the notifications, my thinking is that if I have a favourite for every thread I reply to, the…
along with that, the home button seems a lot deeper in your render than in person. The amount of shadow projected on it is really intense; more than I've ever seen on mine. I don't really see shadows on it actually, just curved highlights. Looking at your 4'th render clearly shows to me that it's way too deep. The edges of…
When working with biped, the large set key button is useless. Either rotate the object a tiny bit and rotate it back (works great if you have rotate snap on) OR use the set key button in the biped "Key Info" rollout. Its the red button above "+TCB" OR copy paste a pose. As for the tangents it has its own method using the…
I wrote a script that can apply texel scale to a set of objects or calculated from 1 object. http://boards.polycount.net/showthread.php?t=60553 http://www.renderhjs.net/textools/ the part I mean in particular is: You basicly pick a object with the pick button and it will fill out the pixel size in squares and the…
EarthQuake, my current workflow is exactly like you've discribed it ( + additional step : layering two more "fake AOs" generated in photoshop from the normal maps). Max is also capable of selecting multiple LP sources, that is what I always do, but the thing is that they render to separate maps, and should be combined in…
If you want to select backface vertices... shouldn't you still be in wireframe mode or at least rotate around to verify you have the correct selection? Rather than attempting a "blind selection". Usually I have the opposite problem ( selecting unwanted back face verts ) when I thought backFaceCulling was on. Personally, I…
Hey, I was looking for a better way to lock specific components in place and I ran across this on the maya help site: To lock vertices * In your scene, select the components you want to exclude from your transformation. * Select one of the transform tools. See Transform tools. * Do one of the following to lock an axis:* In…
Hi all, i'm in trouble again :( I solved my problem with the camera but now i'm dealing with mouse movements: first off i need to disable the mouse (i won't need it 'cause i'm moving with arrow keys and my point of view has to remaing still while moving). Than i need to toggle the mouse ON while i'm standing still, to look…
I posted this in the other thread but I'll repost it here. Once I placed one Caddy the rest popped up in that one spot and they don't move around as I navigate the viewport. I think there was a hot fix for 2011 that cured that shifting while rotating that you talked about? Because it doesn't happen to me in 2011, but I do…
Once I placed one Caddy the rest popped up in that one spot and they don't move around as I navigate the viewport. I think there was a hot fix for 2011 that cured that shifting while rotating that you talked about? Because it doesn't happen to me in 2011, but I do remember it happening, maybe that was in 2010... Anyway…