Hi, I was wondering if anyone could give me some suggestions on how to improve this sculpt. It is a bit messy in places partially due to not being very used to the tools yet.
I've worked on a sculpt of the male torso as an anatomical study. I ended up rendering it with a marble material in Keyshot to give a classical feel to it, and finished it by compositing it along with the render passes in Photoshop.
I build AAA quality gameplay and cinematic characters optimized directly for Unreal Engine 5. I deliver production-ready characters with clean manual topology, optimized textures, and flawless engine integration. MY CHARACTER PIPELINE: Base Mesh : Character Creator 5 For Quick Base Mesh Sculpting & Clothing: Detailing…
here are some of my sculpts I made, I love zbrush and I am trying to find cool techniques to improve my workflow. Let me know what you think or if you know could help out with some wisdom. Enjoy Daniel
Hey, i've worked from time to time on a sculpt based on Tom Richmond's caricature of Marilyn with some slight changes to it. Went directly from ZBrush to Toolbag for rendering with some simple vertex paint for the skin. Let me know what you think :) Cheers.
I am trying to sculpt leather armor out of section of a character I have extracted out. Wondering if anyone knows any tutorials, videos, or brushes that will help with this.
Looking for face references to use for this sculpt. Any suggestions is appreciated. I'm after making a melancholic/sorrowful/grieving/regretful type of character. Later I'll bake it to lowpoly.