Yeah, in graphics you often need to sort of exaggerate the degree of bevel in objects that you'd see in real life. It's technically less realistic, but it ends up making things look more realistic because it reads better. The way light hits beveled objects in your scene makes it clear that they're not just perfectly angled…
The shots above look great. Realistic but slightly arcadey too. I do love the bright, super real, arcade look. I have no idea how significant normal maps are, I think it's more just a trend in graphical style. With current gen hardware, we can achieve realism that simply wasn't possible with the N64 or even PS2. So…
Hi, my name is Nick. I have been doing 3D art professionally for about a year. I prefer and have mostly been doing realistic work, and have done some stylized work. I have done some work for an up and coming company and done work for a couple other companies. Recently, I have been doing realistic environment work, as well…
I'm working on a bad-ass version of red riding hood. I just modeled it and would like to get some feedback on it before I retopo the model and start texturing. With the hood: Without the hood:http: Blunderbuss: Scimitar: Some things I particularly want to get some feedback are: -How should I go about the hair? Should I…
This is cool! Since it's a stylized piece, take all my critique with a grain of salt since there's no "right" way to do things. Overall I think you need to choose how dreamy things are at each point in the piece and make sure the timing and overall style reflects that. I like the idea of it starting off not dreamy and then…
You're using may types of trees and your green color palette seems to be very wide (when looking to grass/bush vs tree). Grass and stones makes a path full of chaos - it's so obvious path that only a dumb won't follow it. That's bad of course. Look on a natural path: http://localhs.com/images/natural_briges_path_lg.jpg…
Progress update: I applied what @Hymil said and softened the main body, but haven't completly rounded it off and removed the pinching at the edges. For the textures i wanted to go for a more realistic approach, but when it came to baking the textures i've run into a few problems, tried to fix them but i can't seem to, so…
Did a bit of texturing tonight but it's definitely not quite there yet. I feel that the paint is too splotchy to be quickly readable and perhaps a slight tint to the concretes hue in the specific areas could help make it feel more graphic and easy to read (for example, where the red paint in the hat "soaks" into the porous…
Maybe a more "realistic" approach is better. Look for a real house and cut it in pieces. Modelling the pieces and rebuild the house in the editor. Then expand the house with new pieces. Google Street View can help to find interesting buildings. Very important is that you play with FoV inside Unreal4 because the standart…
Dude if you need to make something in a realistic style, how about a Predator hunting down ww2 troops or have one hunting down a roman legion. Just because it has to look realistic doesn't mean it has to be boring. So you can just model a ak 47 or make a scene out of something that everyone knows how it's supposed to look…