Hi there, i'm fiddling around with displacement-map creation out of Zbrush (to be displayed in 3DsMax 2016 and Vray) for a while now and i finally got very good results by following these steps: https://www.cggallery.com/tutorials/displacement/ It's a very good guidance for all the settings and stuff. Basically i created a…
Hi! I don't know if this is possible or maybe it's actually really basic but does anyone know if there is a way to create a text (for a game) that would have an alpha like a transparent stroke wrapped around it? Thanks :)
Used photogrammetry to create this photorealistic rock. We get the best quality organic textures using this workflow. Photo-scanned using 55 images Processed in Reality Capture Modeled in Maya and ZBrush Highly detailed model Size: X:164cm x Y:61cm x Z:134cm Centered on X,Y,Z axis Rock Hudson
Hi, i just bought suite 2, but whenever i create a smart material and click enter dynamask it crashes with this error i can't see what i'm doing wrong? also is there any tutorials to walk one through the interface?
hi i just took me model into substance to begin texturing and have already come in to an issue, im finding it hard to create this type of paint i was wondering if anyone has any tips or things i could do to get this look? thats what i have at the moment, normally i work on tanks and mechs so car style paint is not…
Hello, I would like to create a "heat lightning" effect in UDK (lightning that only goes from cloud to cloud with no sound). What is the easiest way to accomplish this? Any help would be greatly appreciated. Thank you!
Hey, Which software could I use to create a Bumpmap from several images. I can take as many pictures as I want and my intention is highest possible quality. Thanks for ur suggestions and ideas.
We need a quote on how much you or your team would charge for 6-8 realistic scenes. The scenes wouldn't need depth, as players will not be moving around. There just needs to be the illusion of depth. ALL scenes must be arranged and lit in Maya, no exceptions. All textures must use scanned textures from the Megascans…