Sadly they seem to have stopped creating more podcasts. But The Game Industry Mentors did an episode on interviewing for the job. I listened to this before I started interviewing for jobs and it really helped a lot. http://gim.acanaday.com/?p=170
Hi Westley! Could you please specify what "this problem" is that you're experiencing? This would be best done in a new thread. This thread was created about an issue with Suite 1.8, which is several years old at this point and completely deprecated.
Because your diffuse is almost solid black. Replace it with a constant 0.5 or rgb 128 (solid neutral gray), and test. Also, try setting your dominate directional like to 1.5 or 5 brightness. And type ToggleHUD in the console.
Mmm, 2d can wait . . . haha. Here's another tree, concept by Nick de Spain: Uploaded with ImageShack.us 470 tris. Keeping under 500 in order to use a 128 texture: Uploaded with ImageShack.us Critique welcome! Jessica
Setting the "Maximum Texture Resolution" to "Custom" in the viewport render settings, and reducing the max resolution to something low (128-ish) worked for me. Seems to be a video card memory issue (i'm on an old Mac).
Hi guys! Since suite 2.0 is quite the rebuild from 1.8 we need to do the converson after we've released 2.0 for PC. But as soon as it is out the door then full focus towards OSX!
Automation of all things that you would have to spend a lot of time doing otherwise, like for example cables => https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=35639
Here's a quick update I made last evening while I'd tested the new Quixel suite 1.8 update. A change on the gloss/spec maps for the couch and a render for my gutter asset: Gutter:
Finally started texturing. The total number of triangles came to 1278. Yes, Iwas using Global illumination, I thought it looked better. Here the model is lit with three lights instead. ***image removed***
Here's a couple more. I did these on a Celeron 1.7 with 128 MB of RAM on an ancient 21" monitor, in Open Canvas and Photoshop 7. It was a bitch. Oh and thanks for the wonderful discussion on Bonobos. Ya A-holes!