Thanks for the help man! Noticed RC.exe is cancelled when i try to export from photoshop aswell. - Dae is not read only. - The entire structure is read only but I can't change it, it reverts to read only. Apparently folders are like that now? Win8 - Same error - Same PK )Cqï³5f ) Testcube.daeíZ[oÚH~Ôÿ0ò>î/@…
Yeah - guys, sick work!!! Love it - that gnarly earthy / wooden encampment looking place around the 0:52 mark - that tower around 1:08 reminds me of kingdom hearts... love that too! Glorious skybox at 1:17!! And love the view from 1:23 !! :poly142:
person 1: I was born and spent the first part of my life in Texas. person 2: That's funny, you don't have the accent. person 1: I don't wanna talk like those assholes. Person 2: My mother was from Texas! person 1: I meant those other assholes
Sorry for spamming a bit but I have been doing a minimum of 1 a day because I literally didnt do any art, not even 1 minute for the last 7 months. Same basemesh for all of these. From now on I will only post the decent ones :) ~ Edit!: 1 more :)
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
Repeating Frendens numbers for PPI... Uh no I used the power of google to find a website for calculating PPI http://pixeldensitycalculator.com/ As far as repeating everything on the Frendens review, the only thing I remember from his review was that he was extremely happy with the yiynova U models, and that was in part…
I'm not sure if raising 1-2 budgets would actually help that much. Here are some of my suggestions: 1. I think valve should just even out all of the budgets or at least have a starting point for them. For example having the mount/summons lod0 start from ~2000 Tris and 512x512 texture size. I mean I doubt that anything will…
I'd probably break it up like so, assuming 1 work week is five 6-hour days (30 hours work), and assuming I had good concept art / image reference / model sheets already assembled to work from: Highpoly: 1 work week Lowpoly/UV/Bake Normals & AO: 1 work week Texturing: 1 work week I say these times because of the following -…
The work itself is looking like it's off to a great start, but I think you might be able to use your UV space a little bit better. It looks like you probably kept everything at the same 1-1 UV size vs actual size which makes sense in real-life (and I've been guilty of doing this) but I've been finding it better to bump up…
Overlapping UV's. Offset all but one piece 1 tile to the right/left/top or bottom. With pieces you want to move, turn on #1. In #2 type 1 and hit enter. It will move those pieces 1 tile to the right. That way they land perfectly on the tileable image but aren't in the renderable space. You can also switch the editor to UW…