I like the thug - though the depth of field makes it a bit difficult to see all the detail in my opinion, completely lose all the detail in the legs. Maybe reconsider the use of it as a presentation device. The pirate feels a little unfinished despite the stylised nature. The sculpt in the beard comes across as a bit too…
Cool stuff dude. My 2 cents. I know you probly won't change anything but it's good to keep in mind for later work. Kinda weird how his scarf is in the wind, clearly directional, but the cape is floating circularly, like there is no wind, just a lack of gravity. Would have been very cool to have everything go in the same…
Hey Fomori Thanks for the critique on the characters. It's a tricky one because the original aim was to make the aliens somewhat anthropomorphic yet heavily stylised in their anatomy - except with realistic lighting/materials. Part of this is down to the style of narrative I want to achieve, with dialogue and emotions…
I just flipped through my people reference folder and I couldn't find a single person who had their nostrils that much higher than their septum. I looked through Hazardous' portfolio and i could find several. Unless I'm mistaken, I think you're copying the flaws in other people's anatomy. Edit: Well, that was maybe harsh,…
Hey nice, good way to show how much you've improved. Her arms/shoulders look a bit strange. Especially on the render where she has her hand on her head, but that looks like a bit of a bone weight problem as well. Also, her collar bones aren't very defined. They look like they're caught between stylised and realistic if…
What I will do for our next game is go with kind of normal modelling style but only baking the most important and reused parts while trying to rely on texturing with strong edge definition and matte materials and some tactical bevels to compensate Personally I think doing the usual thing just without baking and having a…
Hi edwin! Good layout. I think your cypress tree needs some extra love, though. You have some issues wuth floating geometry. Also, its not quite accurate. I know that it's stylised but I think you need to take a look at a few more references, particularly for that hanging stuff (it's called spanish moss). You're…
no i would look at it like: every real thing you see through a screen is captured on a camera, seeing things within a computer generated image that you relate to a camera on a screen can help suspension of disbelief. it is in the end of the day a graphical effect, used well it can be great used badly it can be rubbish. im…
Hi guys thought I'd better reply, thanks for all the comments much appreciated. The Idea with this guy was to have abit of stylised realism, I wanted him just to be slightly different so he stood out more and made more of an impression, hence things like the big ears.As for the armour I'm gonna model that seperatly over…
I've been putting this off for a loooong time. Constantly saying, after my next project I'll ask for a critique. But I'm at a point of applying to junior positions and I need some help with my portfolio. I know there are issues but I'm terrified of having nothing to show. Like I said, I'm looking to apply for junior…