We're looking to clone the animations from the N64 game No Mercy. Currently we need walking and running animations and a rig that we would use between all characters. If you're interested in the job please add me on Skype: Pixelperfectpolygons or send me an e-mail at: Pixelperfectpolygons@Outlook.com - Thank you!…
Hey all, Just thought I'd post up something I made yesterday, felt like trying out making a WoW style asset. Zin'Rohk was my favorite sword design in the game (when I used to play) so I thought I'd make that. C&C always welcome, thanks for looking :) zinrohk_img1_web by Pixelatedkiwi
Hey guys, I've been lurking the polycount boards since 2001, trying to gather more information than make myself look stupid. I'm finally out of High School and am really looking for advice on the next step in being a successful CG artist. I'm currently self taught, and have been doing 3D for a couple years on and off. I…
We are looking for an experienced and creative 3D modeller to design a few building models for our game. We need the 3D models to be delivered in .max format, and the final renders of the models to be delivered in .PNG format. The style and quality need to match the provided samples. There are no concepts for the…
PixelSquad Ltd, independent studio located in Nottingham UK are looking for a talented freelance VFX artist. You must have experience using the Unity engine, and at least one commercial game title shipped. We will give preference to candidates from the UK, but exceptional candidates from abroad will be considered. If you…
Thanks for the input @PixelMasher as an Environment Art Director, whats your day to day like? That sounds like something Id be all about. Though I really do enjoy building worlds and creating things, not sure how much of that you're doing on a daily basis? So after Senior Env Artist, what would be another path to take to…
Hey Andrew here's some general advice: Regarding entry level job visibility and opportunities, these are things that are completely out of your control so I wouldn't worry about it for now. I would focus on the things that you are in control now. Certainly there are things that you can do later on that can help with job…
"Your prop work isn't quite there yet, IMO. I like the Torii, but the Toro needs more love. By the sounds of it you're working on an unreal scene - I would get that finished and on your portfolio before you go job hunting. Probably also a good opportunity to leverage skills you've picked up in archviz like lighting and…
Also checkout Tim Simpson over on Polygon Academy a ton of stuff in there, I think you'll find helpful as well https://www.artstation.com/pixelmasher/blog https://www.youtube.com/c/polygonacademy