Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Hey there we have setup a Vive VR project using the VR motion control template but we would also like the keyboard binding of "W" to be there for forward movement since we want to try out this app ( http://pocketstrafe.com/setting-up ) on a Samsung phone that allows your own walking on the spot to be turned into in-game…
hello, i'm trying to have some rivot like detail fit the contours of some armor. this should be easy w/the spacing tool and a spline right? however the little rivot peices keep there same rotational position. i would like to know if there is anyway keep them all flush w/the faces of the armor. this make sense? i'll try to…
Has the latest update broke Normal Map Sync? I can get a 1 smoothing group cube to look perfect in substance designers viewport with imported tangents and binormals, baked in xnormal using Mikktspace, but I get wavy/wobbly result in Toolbag2 2.06 even when switching through the cubes tangent basis in Toolbag. I can post…
I just tried your code, none of it works fine, both external and non external are doing really weird things... as in really, really broken lighting. I suggest you fix that first before bothering with those functions. it's some sort of matrix/space problem as lighting seems offset and dependent on distance. Found your…
Your stuff looks nice, but I would have to agree that it's a little limited in terms of style at the moment. The best advice I could give is that you will probably want to create at least 1 environment that is more "photo-real". As mentioned Telltale's style tends to be a lot like this, I've personally spoken to an Art…
to be honest...epic music only supports epic work. not saying yours isn't...cause i haven't seen it yet. just saying. when i went to school LOTS of people showed mediocre to OK work w/epic soundtracks....and it just came across all kinds of wrong. i had some old philip glass(the song ISLANDS from glassworks 1993) backing…
Mercurial Dance are hiring a Freelance Motion Capture Technical Animator/ Post-Production Artist to support the development of VR game assets for EmbodyXR® Your Role As part of our asset creation process, we are creating a custom movement library for our new title EmbodyXR® which includes motioncapture / performance…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…