Hi
there, we are a team based in China seeking game developers who can handle
various aspects in game developing, but it doesn't require that complicated
work compare to ordinary indie games in which you have to design, script all by
yourself. It's basically an educational app and we are trying to make it more
like a game…
what I remember when I import fbx to unity, it show the material and its already applied to all my assets... now it feel weird is this a new workflow ? kind annoying do I need to apply the material one by one ? I am really confuse I try to figure it out but Iam lost how canI apply "cells_m" to my all assets ?
Looking sharp, dude! That lowpoly photoshop things is really great for studying lighting on complex surfaces, thanks for sharing. Keep those pictures coming - love your stuff.)
Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
We are looking for an environment/prop artist for Isaac the Adventurer. The project has been Greenlit on Steam and is due to launch in Feb next year. Your job would be to work close with the level designer who will provide you with grayboxed levels. You will have to make the props and set dress the levels, add lighting and…