Flare guns don't really need much in the way of sights... aside from the end of From Russia With Love, your target is the sky, which is pretty hard to miss... Some of your design decisions don't make sense to me. Having the trigger extend beyond the trigger guard is a big no-no; the only thing it will do is catch on…
I've never done the Dota store, but the good thing about the asset store is that any items you create for the asset store can be sold on turbosquid as well with no changes really. So you can easily hit two markets with one item. I just started using the asset store a few months ago and put up two items as a test. So far…
Source is the game engine that TF2 and a few other titles run on. It's not really an asset creation suite. Most asset creation stuff happens through different applications like 3d Studio Max, Maya, Modo,SoftImage, or even Blender (free). You can get several of the other apps for free if you have an .edu email address from…
Hi, I saw some people have posted some art related items here for sale so I hope it's ok if I do the same. I live in LA, so artists in the area would be easier to sell to. The tablet new is worth $1,000 plus taxes and the cost of the dock ($130). Price is negotiable. pics here:…
We have a few different branches in perforce for different stages of production, we have a main branch everyone commits to for the game project, and then we cherry pick changelists over to a QA branch, then that goes to a Release branch. We also have longer term goal branches for people to work in for big updates. All of…
So I couldn't find this info in the animation wiki and can't for some reason put this into google correctly for the results I'm looking for. I was wondering what is the recommended process or best case scenario for putting non character animations into engine. Non-character as in props or things that the character may…
Guys I'm working hard to make it through and get approved with items. I really work hard and i need to know what am I missing, what do i need to improve? What is that never convinces valve to accept one single item from my workshop page? I really understand that there are so many great artists in there that deserve to make…
Good day , I am looking for TF2 concept artist who would make concepts or sketches for hats or miscs items (not weapons). After a while a decided to get back to tf2 workshop but problem is I dont have a good imagination for concepts and new things. For me its very hard to make something by myself. I would appreciate…
This talk was awesome. I'm really glad to see people being honest about how cruddy some of the production workflows are. A lot of people or higher ups seem really content with the tools their team uses when most of it can be automated and avoid headaches. That is one of the reasons some games take SO long to develop. Fast…
Hi Rob, really loving mightybake so far. I have some requests/suggestions how to make this a bit more pipeline friendly: 1) Ability to select which UDIMs to Bake If I know what UDIM(s) have changed after a Model Change I really just need to rebake those. Especially in a production pipeline with lots of iterations this…