Guys I'm working hard to make it through and get approved with items.
I really work hard and i need to know what am I missing, what do i need to improve? What is that never convinces valve to accept one single item from my workshop page?
I really understand that there are so many great artists in there that deserve to make it through but most part of my items have more than 92 93% of positive ratings so i really want your professional opinion to help me understand where am i wrong and what should i do to get better.
This is the page
http://steamcommunity.com/profiles/76561198092091345/myworkshopfiles/?appid=570&p=1
Please check all pages,some are 5 stars some not but your reviews will be very helpful...
Why don't i have any chances ?
Ty
Replies
To address your comment first however,
Valve doesn't owe us anything. It's their game, they make the rules. No one deserves to get in, you can just better your odds by finding a group of people, and churning out a million items a week until you find "the formula" and stick with that.
On top of that, there is a fan base about a trillion billion out there who love dota, and only a handful care about the workshop. The decisions made to bring things into the shop have to breathe dota in order to get noticed.
Unless you quit your job and work on this stuff 24/7 (not figuratively, +60 hours a week) I don't think anyone deserves to get it in.
Now that house keeping is over, to the items!! You clearly crank out a lot of stuff. Since August you've busted out about 6 pages of things. That's alot of things and its pretty impressive in quantity alone.
In my honest opinion however, it all seems very safe, very plain. Nothing really caught my eye as "ooh I want to see this." So this means that either the models are boring or your marketing is bland. Try to make your marketing pop, or try some newer abstract models. If you don't work with a concept artist, just do a handful of crazy things that you are really excited about, and make them work.
TLDR; It seems like you are going through the motions. Switch that up. Don't think anyone deserves this. It'll make your work ethic weak.
@heboltz3 yes i know that, i'm really not criticizing valve's decisions, their company their money their laws.
I only want to know for me, to improve and know what's wrong with them from guys like you. I appreciate your answers.
EDIT: (but totally be aware of what others are doing so you can have higher quality, but just don't "care")
But for the most part I think you have some pretty decent stuff.
But it's Valve and nobody understands them...
Your work hasn't been good enough for Valve to want to add it. That is the only reason that any creator (myself included) has not got any work in the game.
Your work is good, it has improved a lot. As others have said, you just need some awesome concepts to work with and your chances will improve.
I think it is important to maintain that it is not personal. When your work is good/appropriate enough, it will get into the game.
I'm in the same boat (everyone here is working hard to do their best). The only difference is that I need a lot more improvement than you ;D
[ame="http://www.youtube.com/watch?v=vfAvWwvdsoY"]Witch Doctor Ultimate - "A Deadly Tribal Dance" - YouTube[/ame]
The idea of little puppets dancing around it is simply amazing. In this case I think for example that the item didn't quite catch the theme of Witch Doctor. The puppets dancing around it were waaay too cute and colourful and the totem in the middle was too clean for a crooked, twisted, dark voodoo doctor. Replace the colourful dancers with straw-stuffed, dark/brown voodoo puppets and the totem with a crooked branch or a totem made of bones, submit it again and I guarantee you the love of the workshop.
After reading all that, I started looking for someone to make some concepts for me (sets especially) but it's hard to find them.
I've looked around in various concept artists' topics on polycount and almost all sets are already taken...
It's not that easy to obtain awesome concepts when "big" artists are looking for the same thing, they always have priority.
But yes almost all my work is based on no concepts, just ideas that i wanted to bring in the workshop .