Hey guys. I've made a node-based texture generation tool similar to Substance Designer. It's called TextureLab. I made it web-based because I wanted it to be easily accessible and I wanted to promote sharing and build a community around it. It's far from being complete, but the prototype works well enough for you to be…
Hey everyone! I finally finished this material I've been working on. :smiley: https://www.artstation.com/artwork/0XdYg5 I went for a hike a couple of years ago in the Fréjus, South of France, and had the chance to look closely at the Massif de l'Estérel. Looking back at the photos I was inspired by some of the formations…
Hi! I've been strugginling with an issue involving Substance Designer 6 and UE 4.15 for a couple hours now... I created a material in Substance Designer, then I exported the .sbsar file to use it in UE. When I import the .sbsar in UE, I get all the usual files as expected, but the Material that is created in UE has the…
Hi everyone just a quick question, hope you can help me on this. So I baked a normal map via MT3 and was displaying nicely (see image 1) but then when I import the normal map to Substance Painter 2017, the normals are not displaying correctly and as crisp as on MT3, (Image 2 A and B) does anyone know what the proper…
Hey all--seems like every time I think I'm good at baking normal maps they come back to bite me in the ass. I've spent the better part of the day trying to get this model's normal maps to display correctly in Unreal and I've run out of ideas. Any insight would be HUGELY appreciated. Here's my mesh in Maya, with just the…
Hey, I'm fairly new to substance designer and I'm trying to make this shape for an embroidered pattern, My main issue is that currently, the different elements don't blend well together because I'm struggling to create the depth needed to get the overlapping to work. Is there a consistent workflow I could use in these…
Thanks for the comments everyone, I think it is the triangulation coming from Maya. I do wonder how mine ended up so different from the tutorial. I have a lot of issues with hard edges as well that Simon was not getting. The low poly mesh imported to Substance had hard edges on all the UV seams so I wasn't really seeing…