For fucks sake, this is awesome. I really like your lamp especially, and how you cleverly used an alpha instead of geo. Do you believe it's more worth it to have the alpha rather than the geo in that situation? Or was it more of just a preference on your part? I ask, because alphas can be quite heavy. I'm assuming this…
the texture on that blade looks pretty blurry, whats the size on it? right now it looks about 256. the various material types need to be defined more in the spec as well as some more detail in the diffuse instead of being straight flat colors. matches the concept pretty decently, just need to work on sharpening up the…
I think I'm going to try making a few more of these things for a game project. The texture is a 1024 map, but it's actually broken into 4 256's so parts can swap out (I have big ambitions for that game project). Some of the texturing suggestions might be because of the default lighting in that render. Check out this…
Hello Everyone, Let me start by introducing myself since I am new to the forums. I'm about to graduate and am working on assets for my Demo Reel. I would greatly appreciate your feedback and criticisms. Victor-Ryan is a Character I'm currently working on. Ultimately I will texture, Rig, Animate, and Implement this…
Just an idea as I've never encountered this problem. Have you tried lowering the resolution of your lightmaps, 512 - 256 is rather large for such small pieces. Maybe UDK is running out of memory or storage space for them (if that's possible...) and is trying to reuse what it thinks is a "best fit" for what it can't store.
The justification for using a different texture for the head is usually so it can use it's own material as efficiently as possible, right? Naughty Dog is using a cut-down fake SSS shader for their heads, and it sorta makes sense to only pay for the fancy shader for the 256 or 512 head and not the entire 1024 character,…
:'( As soon as I go to modify panel. - Error occurred in create(); filename: C:\Program Files\Autodesk\3ds Max 2016\stdplugs\stdscripts\insetchamferstack.ms; position: 656; line: 24 -- Frame: >> MAXScript Scripted Plugin Handler Exception: -- Type error: Call needs function or class, got: undefined <<
@poopipe thanks for the advice - the way the alienware's are put together makes decision making a bit difficult - for example the most expensive alienware a51m you can get (at least in my region) has the lastest i9 cpu, 64 gb 2993 ram but a 2080 super gpu. And then there are cheaper variations on the theme - an i7, 32gb…
RT irradiance node maybe .. Also I use PBR render node from before 2020. ( they ruined it in later releases) with 256 samples. Somehow it looks a tad bit better on edges and with general color bleeding from environment IMO using subtle displace value and a certain HDRI choice . It's slow as hell although and maybe I just…
iHey guys. I did this Ghost close to a year ago now just for the fun of hand painting textures. Not showing wireframes because the model isn't good, just something I banged out to have something to paint on. I hope you guys like it. Critiques of course are very welcome. :) 512 color for character, 256 for the gun. Model's…