I wanted to ask. For people, who have tried Photoshop for 3d texture painting. Is it any good? Is it convenient for painting 8k, 16k and 32 k textures. I am thinking of trying out mari, or 3dcoat. For me, I find Mudbox a little less intuitive. I normally use Viewport canvas in 3dsmax.
Hi,everyone. I'm working as freelance artist.If you need any service feel free to contact me. Not taking any paid on release type work. Plz contact me by mail or skype, thank you. My gallery http://jinv.daportfolio.com/ My mail Jin_Vi@163.com Skype(English only) RockRunWay Thanks
I know we don't do this kind of thing quite yet in the video game industry, but it could be coming. It's worth checking out. http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/?fb_action_ids=4785741114494&fb_action_types=og.likes&fb_source=aggregation&fb_aggregation_id=288381481237582
http://www.buy.com/prod/wacom-intuos4-medium-pen-graphics-tablet-8-8-x-5-5-5080-lpi-mouse-pen/q/loc/101/210904541.html I personally got mine from here with a student discount http://www.provantage.com/wacom-ptk640ac~7WACM19N.htm
Thanks, Richard! The tools look completely owesome!!! I believe this plugin is much more stable and well optimized than NEX which often leads to a modeling process lags and even hangs(( And... what will be a price for a final product (at least roughly)? $168 for NEX seems to me too much :) )
dx9 material and the fx goes in the fx slot then the images in the image slots, and then drag the material onto the mesh ... kinda should work edit: a shaderfx node for that shader was ueber awesome also this: http://www.pixelcg.com/blog/?p=165 now i want more of them spherers, those are interesting
In that Handplane video on page 1, I understand that the UV layout for the left sphere causes the vertex count to double. The author states that the resulting tri count is 107 while the original was 96. However, I count 15 edges where the UVs lie. Shouldn't the resulting tri count be 111?
You freaking Brazilian spy. (jue jue jk too) And what detail normal maps, ain't nobody needing detail normals when you have the POWER OF 8K!!!!111!!1!!!!1! I'll do a mayo edition just for you once the presentation is nice and oiled up.
Def needs more different colored parts. The elbow disc/joint could be a different color. Knee pads maybe. Gray discs on the chest (the gray ones) could change the base to be a different color as well. http://fc09.deviantart.net/fs70/f/2010/131/c/b/Marine_Poses_by_SgtHK.jpg
ooooh haha I forgot about the resize-not-really-rezise :P I have a little piece of code for that if anyone is interested, for Safari : (FUCK I tried dragging it in the text box and it disappeared with a puff of smoke wth) Here it is again : http://www.bit-101.com/blog/?p=2178