Again, you can use nanite with optimized geometry and textures and still profit from things nanite does. You do not have to put in millions of polies with shitty UVs and gigantic textures. It does not have to be huge filesize stuff
isnt wrap more used to transfer existing topology onto a new mesh? say you have unified base topo for heads in your game, with wrap you can transfer that onto any newly sculpted or scanned head?
Good afternoon. Would you like to ask knowledgeable people how the graphics were divided before? All these angular 3d models from "Mario 64" and "cs 1.6" are not at all similar to our time. Now there is such a thing as a "Blockout". And it wasn't there before. These angular shapes are unlike any primitive. So how were they…
Hiyah,Did you look into how boats are made? cause that might help, so when you pick a subject try to learn all you can before hand, this is something i didn't learn at my start but it helps 100%. https://search.brave.com/images?q=wooden%20boat%20blueprintsearch terms: blueprints/modelsheets + (other terms i.d.k.) are…
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
I think you should set the shader to masked rather than translucent. If that broken window is a different material and it shows through I think that indicates a sorting issue with translucency. if that does not solve it you can double check the face normals be setting the shader to two sided. if that looks correct then you…
if you are trying to earn a living you need to take some time to study business. Here is some basic intro: https://www.imd.org/reflections/business-strategy/ for 3d freelance related stuff the wiki here has a lot of resources gathered you should look at. If you have some skills that you think can earn some money a simple…
Hey everyone! https://www.artstation.com/a/36136592 https://www.youtube.com/watch?v=TmaCgs5ubR4 Today I want to share some of my knowledge with you, more specifically I want to show you how to create a realistic Shotgun, the SR-410, ready for Game Production! I will actually show you two different methods of creating it,…