Hi, I encountered the same issue with Max 2010. Finally I found how to manage it, so I want to share the solution. You just have to save a CustomUI scheme, and you will have your preferences saved on your next start. It seems that everytime you launch 3DSmax 2010 it load the Default UI scheme and it restore these…
So I have dabbled with Zbrush a few time over the years, but finally decided to make the jump from Mudbox to Zbrush. Got a bunch of stuff to learn yet. Anyway so at the moment I am trying to customize Zbrush to my personal preference. I have done changes to the UI so they make more sense to my Maya/Mudbox experience. Now…
Hi gnoop ! I've not used path tracing for rendering in unreal, but I've already used unreal as a movie renderer : https://youtu.be/0aSmQ8YHfxs https://youtu.be/QYRHkbMyfM4?t=101 (I used unreal 4 by the way, so I can imagine unreal 5 or next will do an even better job) You can output render passes, choose solutions for…
I'm not understanding Auto-saves... by default it is set to auto-save every 2 minutes - I've just lost power and lost 30 minutes of retopology work, because between the .blend1 file and the Autosaves folders, 30 min ago was the most recent save. Is this bugged?
Hey,JohnnySix, looking forward to hearing what you'll have to say) Yeah the RarJpg thing is pretty fun. Here's a little manual on how to do that. I would love to save a .zip version too, but unfortunately have nowhere to upload it. I'm planning on launching my site sometime mid-summer and I'll definetly put it there.…
Hello guys, i've textured my objekt with dDo and used the "Renderer (full resolution)" option. Quixel is working but in the end i dont get any results and i dont find the place where this is saved. is there a special location? I've the same problem when i wanted to make a Screenshot in 3Do. I just cant find the save place.…
Have you already assigned a colour ID to the Smart material while before you have saved it? I have been having issues when saving smart materials when I had them pre-assigned. Thats when I have had Photoshop dish out errors. Should save fine as long as no Colour ID's have been assigned before saving.
I have been texturing this character for about a week... but the file still weihgt 2.3 gigs so I still have hope it can be open somehow but how ???? Also the lock file is still there eventhough substance isn't open anymore... the software version is the same if you wandered Man tell me I haven't lost a week of my life... I…
When dealing with some of the more complex and large files from DDO in same cases the overall file size reaches 4+ gigabytes. While space is cheap it can still cause problem is you need to transfer the files and it can also add up quickly if you are working on several projects. Could there be an option to have a save file…