This was probably too specific of an idea but in case someone finds themselves in this situation or finds this thread from a search I thought I'd post how I fixed the issue. What I ended up doing was generating an additional UV set at runtime, I'd look at the meshes and generate a list of polygons that were over the…
Hi, guys! I'm trying to have a further understanding in how game's cinematics are made. Generally speaking, a ps3/xbox 360 in-game character has somewhere between 10.000 to 20.000 polygons and the details are simulated with normal maps, right? But when you watch a game cutscene (cinematic), where realtime rendering is not…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
I'm guessing this is something simple, but I can't figure it out. I'm getting these weird lines on my polygons, as if had hard edges. But as you can see it's in a smoothing group. Here's the smoothing group. And here's a wireframe. I have an issue before with some ugly geometry where a shadow would go across the polygon…
Hey guys, So I just started learning Maya and I was making a dagger, for that I wanted a circular object at the bottom of the base. Now I was trying to combine the two polygons so I could merge its vertex later. However whenever I try to do that the following error occurs: // Error: line 0: Invalid selection : polyUnite…
Hello everyone! I`m modelling a simple house and baking maps in Substance painter but ran into issue on position map so i looked at the uv editor and saw that some polygons on stacked uvs has slight difference in shading - those are the very same polygons which give me an issue on the position map, but i have no clue how…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
What I'd like to code is: With a rigged character If I select a specific joint. I'd like to run the script, which would return the selection of polygons influenced by that specific joint. (As if I manually went into face mode and started selecting the polygons one by one) Have no idea where to start on this one. Any ideas?
ok.. if you go to: file > preferences... > expand the 'Tools' menu tree > Selection Then uncheck the "Surround Polygon" in the "Rectangle Select Options". This will enable you to single click select a polygon while in standard polygon selection mode, and allow you to drag-box around multiple. In this same menu you will…
So for a while now, I've been trying to keep all my polygons separate from each other. However, now that I need to start creating more complex scenes, this task is going to prove more challenging. I've been looking at a lot of professional models and I've noticed they have have a lot of polygons packed in front of each…