Always wanted to do an Orc. This was a short weekend project that I took from reference to completion in roughly 12 hours. I spent a lot of time with the shader and lighting on this guy. It was fun to experiment with high contrast lighting setups in Marmoset. I realized just how important a great lighting setup really was.…
Hi everyone I have a question about UDK lighting, I am getting some strange results when baking lighting and I was wondering if anyone can help me and tell me what i am doing wrong, I am fairly new to UDK and extremely new to the lighting process in UDK. Here is my scene with me just placing lights and changing there…
this may seem like an odd question but I'm in need of some help. I am attempting to build my first hi-res environment and am struggling with getting my lights to, well, look like lights. I've tried some spots with the light holding a mat with 100% self illumination. it looks decent but the light from the spot leaks out of…
http://td-u.com/lighting-package/ September 1 - December 1, 2014 TDU is proud to announce the Lighting Package! Lighting plays a crucial role in animated films. It sets the overall mood, directs the audiences eye, creates visual shaping and interest, and creates a level of believability that is essential to allow the…
Hey been doing some practice with UDK, but I have encountered a problem, with my lighting, I think it has something to do with my light maps any help would be appreciated. Here is a screen shot of the issue, With Lights: Also a picture without the Lights: Here is a screen shot of my light map: any help and/or advice would…
I have toggleable lights in my level that are just using the toggle node in kismet to turn on and off when the level is loaded. They work fine until I build the lighting. Once lighting is built the lights stop blinking when I play the level. Any idea why?
I have two identical rooms I have textured and lit in UDK. The first one looks great but the second one on a couple of the walls give off a red hue. Not what I'm looking to do. I've tried deleting the light, the static mesh I'm using for that light, and I still get the same red hue. It's as if there is a light actor or a…
Wayback Machine has it. https://web.archive.org/web/20130508184237/http://www.marmoset.co/toolbag/learn/character-lighting I suspect the old tutorials use outdated workflows, so they were probably just not worth the effort of updating.