In 3DS max, I've started using the right-click quads menu more to speed up my workflow. I've also been using the Edit Poly modifier a lot more to preserve the stack. Now I've run into a problem where some of the scripts I use regularly (such as EdgeStraighten and loop regularizer) don't appear in the quad menu while I'm…
[/URL] In edit poly I can't do a weld similar to above in max. Is it because it does not like the topology created? I am trying to weld hair planes to a low poly character and can only do it in stinky edit mesh. If I do the weld in edit mesh and convert to edit poly then the offending tris are separated! Any ideas?
What should a person use to get at and edit individual mipmaps? What I have tried/results at once: If I load a DDS in PS and keep the mipmaps, it makes a whole image double wide (texture, plus another same size area with the mipmap steps to its right), so trying to save that will be a no-go cause I will end up with what I…
Copy - Paste the Edit Poly modifier most of the times not work properly. monster do this: - create a box - clone it several times(copy not instance) - select one of the box - add Edit Poly modifier - select one of faces and extrude several times - now add to selection other boxes - run the script - all other objects will…
I've been using this mode in max, pretty much as my only way of editing things, for longer than I can remember. However now that I'm embarking on high poly editing, I find this mode amazingly limiting. For example I just want to evenly space a bunch of verts, however there seems to be no tool in max to do this. Are there…
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Hey, is there a way to edit the parts of the material that are in the negative UV space? I have hair cards with an applied flow/tangent map and I want to flip the red channel of any cards that have been flipped. I've been doing this by giving those flipped cards a red vertex colour and in Unreal, using the red vertex…
another japanese themle crap thing still blocking out some shapes, details maybe later^^ edit: as you can see, i have a weird photoshop posttweak tick edit2: more
Hi, I used Retopoflow tool to retopo my high poly mesh. I finished the retopo step and the mesh looks fine but when I enter to edit mode some of the faces seems to disappear. I've searched help to fix this issue but haven't figured it out yet. Just learning Blender right now so I'm not sure if this some basic problem or…
Edit Poly and Mesh modifiers have their own Group in the Customize User Interface panel. You can edit the hot keys there so they match. It's lame they they don't just use the same hotkeys. If you just want to disable Edit Poly modifier hotkeys temporarily you can turn off the Keyboard Shortcut Override Toggle in the center…