[ QUOTE ] Will they turn it into a straight up scripted comedy, like austin powers? Or maybe the next film would have to be the Ali-G or Bruno movie... [/ QUOTE ] Actually they already made an ALI-G movie(called Ali-G indahouse) 4 years ago, it was quite succesfull over here in Europe... Perhaps that was the motivation to…
Excellent post. I have used Google+ for virtual office hours at Providence College. I teach organic chemistry and use a G+ whiteboard app is good for drawing chemical structures (I use a bamboo tablet to draw and share my screen). This is not ideal, however, because the whiteboard app is not very good and I’m wondering if…
Thanks Eric . I have company license . Just haven't updated it since 23 . So accustomed to 3dmax being ancient dinosaur I stopped to pay attention but this new feature makes me curious . Hoped somebody already tested it and save me precious C drive space . Gemini says there is a script that allows to copy /paste in between…
Sounds like a neat idea. Doug Rogers explained the DXT compression thing to me when he was working on the NVIDIA plugin for Photoshop. The way I understand it, DXT compares all three RGB channels for each 4x4 block of pixels, in order to compress them down to a smaller range of colors. The compressor makes a vector through…
Hi All, I am trying to understand how the M_DPW_Bot material is setup. As its a complex material with lots of packed textures. I would like to use this material setup for my own model. Does anybody know how the channels are setup. As I want to export out my textures. ********************************* Material from…
I had a logitech g600 for over a year. I got one in 2016ish and I eventually ran into the double click problem; half the time the left clicking would double click making modeling annoying. I did like the fact that it had many buttons and it even had a 3rd click (g-shift). I got a cosair scimitar to replace it, and its…
Also a nice 80.lv article on G-Man & Barney Calhoun Half-Life 2 Actor On Their Personality & History Valve's documentary about the beloved Half-Life 2, which was released to celebrate the 20th anniversary of the title, contains many insights and interesting moments about the game's creation. In the documentary, Voice Actor…
Does anyone have any more information on this, or is Painter a strictly PBR environment? I'd like to use painter to quickly layout some last gen models. I need a Diffuse (lighting baked in, not an albedo) a specular (Not quite the same as the specs used in s/g shaders) And on a final note s/g is no more last gen than m/r.…
Good job so far! I do have some input here... It looks like you're using the G term that was described in the paper, which seems fine. It's not 100% right though in practice/use, since we make a substitution of G, and introduce something called V, for visibility. This was what Lazarov did in his 2011 paper... So V is…