I hope you realise that there's actually a difference between being paid to work - the act of effort being remunerated, and being paid to produce something - the object being produced is remunerated. There's also the issue of confusing 'object value' with 'license value'. An object, if sold, has just one value (lets ignore…
it will not kill the AAA game market it will kill the monopoly that microsoft and sony have over the distribution network. thats what the console really is. both the consumers and the producers are locked into the physical platform. with digital downloads there is no difference between the distribution network of an xbox…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
also regarding the digital downloads and steam: yeah. it was nice to own disks back in the day...i don't know about you, but i have small kids...that shortens the lifespan of any disk by several years...so it's nice not to have to buy the game again every time it gets too scratched to run properly. there's also the fact…
It'll depend on a lot of factors; time spent giving feedback to artists & vetting assets, taxes, and cost to host/distribute their content, basically whatever the overhead is for supporting a system like this. Personally I'm hoping for a 90/10 revenue split, 90% going to the creator... basically if an artist is laid off…
I would develop against the Steam Runtime in the distribution of your choice. (Personally I like Xubuntu 14.04 LTS.) If your program depends on CUDA you should ship pre-built CUDA binaries with it that you build with the CUDA SDK. If your program depends on OpenCL you'll have to document that in your installation…
Ceebee, i think the big distinction to be made there, is that valve both make and publish their own games, they had the foresight to think that digital distribution would be the way forward, and made steam as their platform for distributing their own content. this gave them the flexibility to say "we make what we want to…
my .02's incoming. When working on items, they aren't already packed into the uv space before you move onto the next one? Since you are making packs. Why not keep them separated items separated & when you are ready to pack multiple items together in an atlas then also provide the atlas versions? or variations of atlas…
Hi guys does anyone know of a tool that could package and distribute mods? i.e. a form of pak file distributer. I know hl2 works with gcf's but is there anyway to distribute a mod / map easily? Oh and if anyone has any Character Studio + HL 2 experience shout!