Hi Andrew, I went from page one to page four on this topic. It's great to see all the progress you've made so far with this really difficult thing that is concept / 2D Art. The latest one surprised me ;) Disney style, post 83. Great. You study so many different moods and subjects. One question if you don't mind, about your…
Arcade Fire - Funeral Beck - Guero Daft Punk - Human After All The Concretes - Selftitled Ulrich Schnauss - A Strangely Isolated Place Charles Mingus - The Black Saint and the Sinner Lady Mum - Yesterday was Dramatic, Today is Ok Yo La Tengo - And Then Nothing Turned Itself Inside Out Giant Robot - Crushing You with Style…
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FZD School of Design cordially invites you to our upcoming Graduation Show featuring cool and inspiring visuals from products, games, and films. Come review portfolios, meet our talented graduates and join us to celebrate the Grand Opening of our new premise. Date : Friday, 8th June 2012 Time : 7:00pm 10:00pm Venue :…
Hey everyone! 😊 Excellent work to everyone who participated in the challenge! The fan favorite definitely seemed to be the stylized prop this time and it was great to see the different methods people used and tried in order to achieve the final result. For anyone still working on their pieces, please continue and keep us…
I'm not sure just from looking at your screenshots if you've already done this, since it's usually very slight, but it's worth mentioning that Roman columns typically taper so that they're slightly wider in diameter toward the bottom. "The design of most classical columns incorporates entasis (the inclusion of a slight…
Hi, I don't know if this was answered already, I've searched the forum for this and some results came up, but I wanted to know if there is a way to do this without plugins. After I unwrap a piece I need to set every Island to a 256 pixel resolution. So I need something like this…
The thing is, that when i export the whole Porject through File => Export As and import it into UE4 through "import into level" it will take the center as pivot just effing up the orientation (since Mode is Y up and UE4 is Z up). I always thought (and thought i understood Warren Marshall's video Exporting From Modo to…
Heya Andrew! First of all, thank you so much for all of your work with rigging these guys up. The degree of control (OMG facial controls!) is absolutely amazing! I'm having similar troubles with rotations being set to world space. I'm using Maya 2010, so it sounds like it might be an issue with any version of Maya before…
OK, I've fixed this by installing Vertex Normal Toolkit 2.61 - you can download it here - http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 Here is how smoothing groups look in Max now: I don't know what 2.61 has fixed but it works as intended now. Anyway even if you have no access to Vnorm toolkit you…