Hi, I don't know if this was answered already, I've searched the forum for this and some results came up, but I wanted to know if there is a way to do this without plugins.
After I unwrap a piece I need to set every Island to a 256 pixel resolution. So I need something like this
http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77203 Script from Modo .
It's taking every shell and rescale them to the resolution you set.
Is there a way to do this in Maya without plugins ? I've tried Layout option but it's just doesn't give me what I need

.
Thank you
Replies
- Any non-frozen scale transformations may cause the Layout command to not scale shells properly, in which case you should freeze your model's transforms first.
- Backwards-facing shells may cause Layout to malfunction
- Improperly unwrapped shells (such as planar-projected shells that didn't have seams cut or wasn't unfolded) may also lead to poor results
Maybe check these things and give Layout another goHello, can you put a Step by Step procedure so I can see where did I go wrong ?
Thank you
http://www.creativecrash.com/maya/script/nightshade-uv-editor
Here is the process I tend to follow:
The modo plugin helps me in with that. But I think I'll scale them with a fixed number after that for the rest of the models.
Thank you