I don't use Maya, I hope someone else can help you with the software-specific. In any case, I'd try rendering an image sequence using an orthographic camera, using a translucent material for the fluid or smoke. You should find some Youtube videos or the Maya docs to see how to do that. The output format should be 32-bit…
When I try to update the ID links, it refuses to actually change anything. There are a bunch of undefined colors I'm trying to set as well as changing the default. When I change and hit done and open the links again it didn't save. When I change, hit done, and then re-render it doesn't save. I recorded a video of what…
I see these: "need stability financially and in terms of lifestyle" and "I know that I'm not prepared to move from state to state every few years for the sake of work. Nor am I willing to stomach months of unemployment" And I immediately think that, unfortunately, games may not be the best thing for you at this point in…
Hi Quixel staff. A bit of background : I am familiar with various iterations of DDO as I have been testing the program for a few years now (Legacy and Suite). Most of my experience is with DDO Legacy, having used it on a few personal projects. I however never had the opportunity to use the more recent DDO releases to their…
Oh I laughed my ass of at this one. I never knew VGCats were actually funny comics but after reading through about 50 of them a few days ago, I've gained nothing but respect for the guy making these. Far better video game referencing in those comics than Penny Arcade or any other that I've stumbled across. I loved the…
Hello, having a small issue with dDo. I'm getting this error on project creation (see screenshots) and I've not been able to get around it. I saw some other threads with this error code so tried similar stuff. Things I've tried: Not including mesh Not including ID map Using PNGs instead of TGAs Using PNGs with no mesh/ID…
@Monster good call, mate. Jason Osipa's book has been pretty much THE facial bible for as long as I can remember. Still have a second edition copy here. :) This might get you on your way: http://www.digitaltutors.com/tutorial/1378-Facial-Rigging-for-Games-in-3ds-Max There's also this one. Looks like it goes over…
Yes you can have any scale you want. If you got X 256 Y something Z something then it would snap modularity on X but not on Y Z. For some meshes this is fine. It all depends on what you are doing. Combination = 32+64=96. It doesn't has to be 64 128 256 etc only. 108 for example is fine also. As it is 64+32+8+4 which is…
Hey, this is my first post here. I have been working on a Messerschmitt Me 262A-1a/U1 (prototype of a Messerschmitt Me 262A-1a). It has two 20mm MG 151 cannons, two 30mm MK 103 cannons and two 30mm MK 108 cannons. The highpoly is finished. Ive started working on the lowpoly but im wondering if 17k tris is too much. So…
It's definitely possible, but I'm sure there's a better way than the Janky way I did it. Copy and paste your red and green channels from your two normal maps into different layers. Blend the two red channels using Subtract, and put them in a group. you'll notice you only get the + side of your red channel, that's why you…