Yes! I agree! lol I was initially put-off by the blocking mesh... then I saw the ear. I was like awww-yeah! I really think you should take this to lowpoly. It is not like you would be taking the quality down by any... Here is some inspiration... http://cgsammu.files.wordpress.com/2011/06/brawlzerofinal5.jpg…
v1.3 - 06/06/2010 Add Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap Download V1.3 Here ! Shortcut for Converting subobject selection to an another in EditablePoly and Unwrap: CTRL+1 for epoly_convert_to_vertex CTRL+2 for epoly_convert_to_edge CTRL+3 for epoly_convert_to_border CTRL+4…
The screens are Factory new at .06 and Battle-scarred at .60 The full range is .06 - .85 Finished up the texturing on the green. I added a new relief on the sides of the receiver and finally added in the backsight artwork. I am super happy with how this weapon wears. at 60% wear is imo the sweet spot and definitely what…
Max8 ok....i can't stand it anymore. i've never used text or sweep. i can't for the life of me figure out how to NOT get geo lapover in the center of the V. Shot at 2009-06-13 then....when i create a spline....everything just goes bananas and no matter how much i manipulate the spline....it's just too crazy to figure out…
hmmm just need a bit of advise especially from someone that works/worked for big game dev company 1. not sure now a ways whats a better workflow for circular shapes some clients prefer for the top of circular shapes to be modeled this way *check top of barrel*…
I have got this . https://i.gyazo.com/2285a8ccaa8f5f3d9f0a464c28390a4e.png Or this https://i.gyazo.com/1470b373a817585354881ff65bcc85cf.png I want to texture like this https://external-content.duckduckgo.com/iu/?u=https://coastalwandering.com/wp-content/uploads/2018/06/beach-towel-coastal-wandering-fb.jpg&f=1&nofb=1 But…
I remeber when i saw this a while back it blew my mind. Not sure if anyone's checked out this guys site but does some pretty amazing photos with GTA4 and ENB: http://deadendthrills.com/ http://hiryu.deadendthrills.com/wp-content/uploads/2011/06/GTAIV-2011-06-26-18-25-23-941.jpg…
http://www.usatoday.com/life/movies/news/2009-06-21-alice-in-wonderland_N.htm#photo1 Burton never fails on art direction in his movies. I'm sure all of us here will get some great reference from this movie. EDIT: Looks like USA Today took down or moved some of the images. You can still see Depp here @…
oh wow havent seen that. funny enough though, i found out that if you change your shortcut to launch UDK, from the target C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor to C: \UDK\UDK-2011-06\Binaries\UDKLift.exe editor -D3D11 that runs it with DX11. what is funny is that mine says its running dx11 (which it is because i…
The model and render looks very nice but personally I don't like the presentation. I wouldn't use a pure black background especially when one of the phone in the scene is entirely black. You could try having them placed on a table like the picture below. A subtle reflection on the table and the contact shadow will just…