A stylised character like this is a tricky thing to do. You're definitely on the way there, but I think you need to take a good look at your references as you've got some pretty major discrepancies. Most notable is probably the creases that run down from the eyes that aren't present on the real actor. You're also in need…
Add3r : You're dead on, mate. I' m redoing the table textures, as they're a bit too stylised for the scene. I'd like it to be a bit more realistic. I'll have a couple more weapons with the new textures in about a day or so for you to check out. Hopefully, they'll look better. WOrking on a texture breakdown too. Thanks for…
Well, if he's a stylised adult with childlike proportions, I would say his torso doesn't have much shape and his spine is flat (no s-curve). This goes double because it's so low poly and I would assume, small on-screen since you'll need to really exaggerate things for them to read clearly. Nice start though, what's the…
Hi all, After working on Hair strand Designer I felt I needed to create a shader to help make the use of these maps and features so I created one. It's on unreal marketplace: https://unrealengine.com/marketplace/en-US/slug/stylised-hair-shader If you are interested in the Hair Strand designer Tool, check out this…
Hi my name is Dan Bailey and I'm looking for a junior role specialising in character work based in the UK or Freelance work. I'm a recent graduate from University of Hertfordshire studying Game Arts I have skills in PBR texturing,baking normals,high quality sculpts and low poly modeling in both realistic and stylised…
Hey! I'm Jarran and I'm based in the UK. I have 7 years experience creating 3D Art for AR/VR/AA where I've either had to work to the Client's brief or have worked with them to discover exactly what it is that they want to achieve I have experience in Realistic and Stylised Art - both creating the Assets and setting them up…
http://www.wacom.com/en/Products/BambooStylus.aspx I'm interested in what this provides over different styli, but it's good to see Wacom getting their heads in the game on how to improve the iPad as a sketch tool.
So Im by no means an expert on this field But this has been bugging me for a while Each time I look at light sources / reflections in real life it looks like they have a noticeably wider attenuation than GGX does, and GGX clearly still looks slightly stilized in most implementations (crappy photoshop) We thought each time…
This is a personal project I've been working on over the last few weeks in my spare time. I wanted to do a bust of Dracula as the classic Bram Stoker,Victorian gent. A strange, captivating visitor from the East. I'm going for a very chiseled, stylised look. I loved the art style in Dishonoured so I guess that's my…
https://vimeo.com/164412661 This is a stylised paper world animation showing a concrete mixer traveling through the unfolding world it helped to create. Produced using 3dsmax and Vray. Animated using many offset keys, path constraints , multiple bend modifiers, slices and visibility tracks. Please share, enjoy and ask…