Thanks guys! Scythe: Thanks for this man! Yeah!!! thats the plan pretty much a curved plane, with a few other pieces each to be individually controlled like the iris and pupil etc. Mask_Salesman: Haha thanks man, yeah I didnt do any work to the limbs beyond transposing them into shape :P Purely an exercise, and I didnt…
Hey guys! So im having this issue regarding topology and Zremesher. I was wondering what is the best way to create sculptable topology, to be able to get it to a final stage. I did a couple Zremesher experiments before going into Maya to retopo. The best i could come up with is a relatively dense mesh that has even polys…
First of all this game is based on "The World" from the japanese anime ".hack". I have the source to a 2d mmorpg engine in VB me and my friends coded about a year ago but have never released it public. Its accually pretty good and I been looking for someone to help me makes some custom ".hack" tiles/sprite sheets... I am…
Here's a question which I've had for a good while and have never found a solution to: Is there an established ratio between default Max units and zbrush's pixol unit scale (or whatever it's called). This question stems from an issue I have been dealing with today where a model I had begun in 3ds Max and taken into zbrush…
After some internet problems I can update to polycount again, if only to show the end of this particular segment. I posed the sculpt using Transpose Master's Zsphere rig capabilities. The base mesh was duplicated so that both characters could be posed. The sitting character only serves as a guide; used to solidify the pose…
Yeah first off let me just say that i don't have much exp. doing vehicles, so i'm going look at this from a different viewpoint, more of a general asset creation viewpoint you could say. Its worth bringing up that most car games do things a certain way, however i think its also good to look at issues like this with a fresh…
3dsMax 2020 What's new - Full list Modeling +Enhanced Chamfer modifier * The new Fixed Weight Chamfer keeps a consistent chamfer width. * Weighted chamfer allow chamfer to be controlled on a per-edge basis with crease weights. * New presets allow to save favorite or set default settings. * Added Inset adds edge rings to…
Hey everyone, the other day I had a really interesting and informative conversation with someone on the UE4 Devs facebook page about landscapes and I learned alot of things that I was pretty fuzzy about before that point, so I thought I'd share the conversation with you all to help spread some of this seemingly rare…
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…
This turned out to be quite a review of the DA2 demo from my part. I'll just leave this giant wall of text here, shall I? Words cannot describe how underwhelmed I am by the Dragon Age 2 demo. One can only hope that it doesn't reflect the overall quality of the finished product. First impressions Where to start.. Well,…