Hello all! I was lucky enough to work as an Assistant Artist for Codename Games from May-August 2011. I had the pleasure to work under Vidonm "V" Medina former Senior Artist at '7 Studios', and Louis Strongin. I will be dumping what I made for Codename in this thread when more models/textures are cleared to be posted.…
I think you need to properly re-work the design of this before going any further. At the moment there doesn't seem to be much consideration in to what the vehicles purpose is. Is it supposed to be an armoured car, or a sports car? I can't tell. At the moment it looks like you're trying to combine the two styles by…
psychoticprankster__Thanks dude. whats_true__I got some close in shots, and hope the models will look better with textures later. man_o_mule__Thanks. I think I will break down the scene after I finish everything, so it wouldn't look so messy. (this also might answer the What_True's question) Dippndots__The scale of the…
The fact that you are using Artstation for your portfolio means you are already avoiding a ton of pitfalls people usually fall into with bad websites. You should probably fill out the summary on the resume page though:P I don't think your work is half bad. There is plenty of room to improve of course. I think the Alliance…
Ha ha thanx sacboi! Just to remind you guys, this is a kit bash so I am only placing and deforming stuff. Vitaly's kit is pretty amazing. Super modeling and design at mid poly level, meaning you can throw quite a bit of stuff on before the program slows down, Plus each component is fairly easy to edit. Looking forward to…
Since this thing is pretty far along, i'm not gonna clutter the 'what are you working on' thread with it anymore (.. hears some faint huzzahs from the crowd).. UV mapping's done (there's always an occassional tweak or two, though). Texturing's coming along well, referencing stuff from my Avalanche's .psd, since I think I…
For me this generation was more about the lighting - specular and normal maps were front and centre. Poly budgets will increase. Texture resolution will increase. Neither of those will really matter that much with asset creation as a whole - we're already at a stage where we can handle those well in games. Where that will…
So my Origin account got hacked by some Russian guy so unfortunately I wasn't able to try it out earlier but I'm actually liking the game a lot now that I have my account back. I'm not too sure what issues plagued BF4 because I skipped over that release (not a huge fan of vehicle gameplay to be honest) but the game feels…
I'm not liking the vehicle stuff either, sadly. I didn't want this to be BF. I hated that series. The best thing about vehicles in the original ET was that you were just as vulnerable in them because they were either big slow tanks or trains etc that people on foot could still catch up with. You were definitely making a…
By all reasonable estimates that's another 5-10 years at the earliest and the only ones working on it are honda. Your driving is a bit unusual, why do you go to those places on such a regular basis? I used to live in San Antonio, and almost never went further then Austin. Is it just to hang out with people and stuff? The…