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Dodge Magnum for UT2k4

polycounter lvl 18
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flaagan polycounter lvl 18
Since this thing is pretty far along, i'm not gonna clutter the 'what are you working on' thread with it anymore (.. hears some faint huzzahs from the crowd).. tongue.gif

UV mapping's done (there's always an occassional tweak or two, though).

Texturing's coming along well, referencing stuff from my Avalanche's .psd, since I think I did pretty well with that one (and considering how huge the .psd file is, and how long I spent on it, I would hope so).

Thanks to Scott Ruggels with the 'car shader' thread. I still at this point have to create the shader for the main body, but it's 1:30 am and I'm tired... I used Scott's cube map as a starting point for the chrome shaders on the wheels and body, but I'm going to make my own for it soon enough.

I'm not certain at this point as to whether I'm going to use maya or xsi to take care of rigging and weight painting the model; as much as I would prefer to use XSI, 1) I'm not wholly familiar with it's animation tools and 2) right now is not the time to learn (I'm on a deadline with this project) and 3) I've already prepped three other vehicles with maya.... However, since softimage did fix the problems with xsi's ActorX for multiple textures, who knows..

Regardless, my plans for this vehicle are to set it up as an ONS vehicle for UT2k4, and possibly try to make a mutator for it to replace either the Scorpion or the Hellbender. If anyone's experienced with mutators I'd appreciate some help!

magnum_wip12.jpg

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