Hey guys, looking for critiques or comments. Having some difficulties with the face, I'm not used to the ZBrush style workflow, but I'm learning. It seems to be easier with exception to the face.
Hi everyone, with this project I wanted to push myself to hit a higher quality of sculpting and texturing. My plan is to try and match Rafael Grassetti's sculpt and game model as close as I can. Here is my main Reference And My Current Work in Progress.
Hello To all and Salutations, I am currently working on my Portfolio in my final months of college. This is my first month of finals and want to better my self, I would really appreciate critiques and comments to help me improve my work.
Twitter: http://twitter.com/#!/TopHatStudiosUK TopHat Game Studios was founded in early 2011 and officially incorporated as a limited company in 2012. The developers at TopHat are from a range of backgrounds in the game(s) industry as well as freelance artists. We at TopHat Game Studios believe that the current gaming…
Hey guys, I've got this personal piece that I've been working on and could use another couple of perspectives on the matter. The story behind it is supposed to be a kind of Victorian Indiana Jones, pulp-adventure type theme. Critique would be appreciated, obviously unfinished:
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
Hello everyone, I am Taylor Wood, creative director of Halogen Studios and I am currently recruiting a few new members to an indie team. We have story written for a total of 5 games and we are about ready to being making the first one. The first game will be simple, mostly to function as a pilot to the series and to…