I really, really liked it (except the boss fights). I loved the slightly retro 'Square' style anime art direction on the characters. I do have a couple of niggles - which might have been mentioned before: 1/ The game should somehow warn me before opening a regular looking door which loads another area whilst I'm exploring.…
yes check http://www.thief-thecircle.com/ for looking glass retro stuff. that high-res texture pack does exist... i tried the one from the same author for thief 3, i think, it was mostly better than the original. the mind behind SS2 is ken levine... who also made my favorite thief games. if u liked ss2 + bioshock, don't…
not sure if that's what you were going for, but the scene has some retro vibe about it. it makes me think of old arena shooters for example. that's probably because your textures look like they're diffuse only. normal maps seem pretty subtle, it's hard to notice them. same goes for specular maps, maybe that's lighting's…
This is a test build using a set of lo-poly lo-res prefabs. It's pretty experimental at this point, probably less than a day's total build time. The "tiled" look is intentionally reminiscent of SNES era games, but it's still a long way from reaching a good balance between the retro aesthetic and modern design…
I see... the original plan was having just sun spot coming from the window. Maybe I should have stick with that instead of having it along with the three inside lights (or maybe changed their setting too) - I will make some experiments and adjustment following your suggestions. The idea was somewhat a "retro" scene, and…
correct. They're also not going to confuse it for PS1, because you haven't got a clue of the actual practical requirements of making art to fit those technical specs that you linked (ngggh), and if you actually have a grasp of how those games looked (like that Back To 1995 game, which seems to do a very good job at…
Aiming for something significantly more subtle in the theme of 80's Sci-fi and looking at the kind of retro futurism of 80's anime and manga. Specifically things like Akira and Ghost in the Shell https://www.pinterest.com/base16/70s-80s-sci-fi/ right now I've got some pretty early ideas Not sure if it screams 80's or if…
We are producing a horror adventure game and would like to produce a quality demo for fundraising. Here is an example of the style and perspective we are looking for: http://www.vizzed.com/vizzedboard/retro/user_screenshots/saves37/377938/GENESIS--Terminator The_Mar24 14_18_15.png However we obviously want it in higher…
For my retro looking sandbox game I tried to create characters that feel and look similar to the ones in Albion Online. Now I am interested in feedback and critiques before I move on. Here's an image of a character in Albion Online: Character Creation Here's the link to my project page on IndieDB: GWAIN on IndieDB Here's…
dabu- It's a tiny little car! Designed for high pursuit. "H'ok scumbag get in!" "In what, the glove compartment?" (revs painstick)"Look mang, budget cuts, no paddy wagon- get in" "I can't fit in there! It's the size of a dishwash-AAAHHHHHH!!!" Thanks for the art center link. Wires. Scott -I'm humbled. Herr-Maestro -With…