Hey guys! these are some smart materials I created and used in my project "Taqueria Jalisco". They are a few materials but they might help. Hope you like it. https://gumroad.com/l/brusm1
The reason why the vray and mental ray shaders are so complex, is because real world materials are complex. A material in the real world is actually just the result of light hitting a surface, getting information transfered into the photon and then shoots into your eye. Lighting and materials are some of the hardest part…
I've only imported one .obj. The mesh is a combined object exported from maya. I don't understand why I'm getting all those additional poly groups? -- I was able to get the map to show on one mesh, I just re-imported my obj to maya and when exported deselected multiple groups. I am having another issue though, when I try…
So there seem to be a lot of places to download matcaps, including the pixologic website, but if I understand correctly mat caps don't play nicely with BPR rendering as most that information is baked into the material. So are there any repositories of standard materials for ZBrush?
Basic and factory new materials made, time to add the wear down and more details like prints, logo and stickers. I'm having an issue. I cant make some materials (like the back part) "glossy" enough. Using Substance 3D painter
So, school is over and I finally have time to put all my effort behind learning 3D Artistry. I have been lurking and reading Polycount and making little mods for my favorite games for the past several months in my spare time. Now i've decided to pursue 3D Art as a career opportunity. What I need is suggestions for the…
Hi all, I am looking to make a specific type of material. Part of the material needs to be metallic while the other part needs to be flat. Its a wallpaper. See the enclosed image. The gold is metallic and the white is flat. I have a jpg that I am using for the wall paper right now. How would I go about making that? Thanks…
Hey there, I've read most of the threads about how no to trust 3ds max's viewport but even so just for a quick check I'm going in the right direction I still use it from time to time. I haven't had problems with this in past versions of Max and I thought I didn't have a problem with it in 2015 either until recently. For…
Wanted to practice my material skills today, so I made a CRT material with scanlines that are affected by the viewing angle by using a fresnel, and subpixels that fade in if moving close to the screen. Small breakdown, images and a video in the AS post. https://www.artstation.com/artwork/vv6yv