So, school is over and I finally have time to put all my effort behind learning 3D Artistry.
I have been lurking and reading Polycount and making little mods for my favorite games for the past several months in my spare time.
Now i've decided to pursue 3D Art as a career opportunity.
What I need is suggestions for the optimal learning path.
Who else better to ask than the best 3D artists on the internet?
What recommendations can you offer regarding learning material? I am looking to compile a list of materials in all kinds of formats; books, magazines, web sites, video tutorials, etc... You don't have to limit your suggestions to learning specific softwares or workflows, it can be about the industry as a whole, traditional art skills, even biographies for famous people in the industry it like John Carmack, or documentaries for companies like Pixar, etc...
In short, I want to know what material you Polycounters have used for your learning that you can recommend? I am hoping this thread may help others as well if we get enough info.
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Start with the basics though, Zbrush is great fun but it's important to learn the less organic approach.......... I'm no expert though, still a student of sorts myself.
Keep 'em coming folks!
Currently I only really have access to Autodesk's catalogue since they have a great student program where you can get all their software for free. But that doesn't mean I'm not open to other suites. If other companies have cheap student programs, that would definitely help.
Again, thanks for all the input guys. :thumbup: