The beta of Microsoft's new program is out for free download: [ QUOTE ] Microsoft describes the software--currently available as a 77MB free download--as bringing together pixel-based painting and vector graphics features. These capabilities will put the product squarely in the market currently dominated by software maker…
I know I've seen these images before somewhere but I can't recall (maybe an older thread on polycount?). Anyway, it looks great and it is quite inspiring the hear that you are doing almost all of the work on the project!
I'm making a modular road system and it's going great, minus my crevice normals not lining up. I can get them close by trial and error, but there has to be a better way to precisely place these so they line up. Any tips would be great. Thanks!
hey guys, our work on DD2(https://www.dungeondefenders.com/2/) is out and we wanted to share the stuff we've done. Enrique Rivera(http://enriquerivera.blogspot.com/)provided dope concepts and illustrations Some of the skins and characters that I worked on. more on Artstation https://dan.artstation.com/dungeon-defenders-2…
I've been at this project for a while now, and would love some crit. This was the original thing that inspired it: I really liked the layout/composition, so I wanted to do something along these lines, but in the end I ended up with this: Something fell through the roof. One idea was that this place was brewing whiskey,…
Hi Polycounters, I've been chugging away on this lil' environment piece for the last while. It's basically a fleshing out of a game idea I had involving roller blades and a shotgun (tiny bit of a Jet Set Radio + Soldat feel). If I ever make a prototype it'll look quite a bit different, so this is more of a feel for a…
Hello all Im working in this car design i draw still working on the mirrors, lights, interior, tire rims, and skirts. Here are some renders made in Spluterfish Brazil , hope u like it. http://img.photobucket.com/albums/v74/javiergs44/Pantera2.jpg It has 14658 tris here its the mesh with mesh smooth with 2 iterations and…
I love the art style of this project and really awesome breakdowns! Well done everyone! Those material renders looked great by the way @bugo ! My only question is you show your cliff geo that's quaded up and then it gets tessellated in one of the first few images. Did you end up using both variants or was the tessellated…