Hi my current project will be an sci-fi female suit. I´ll document it here a little bit more, because i never really built a character or human figure, so surely i will stumble on some points. First i built a lowpoly body on which i added more and more plating. The suit should be pretty tight to the body, so it shouldn´t…
I think its pure speculation and myth that people are not ready to embrace the arrising smartphone and tablet market as more than a casual games market. Just because these devices are used mostly as casual games now does not mean this is the direction it will continue to go. As time goes on, i think you will start to see…
You see if I offered constructive feedback I'd just get ignored whilst you move on to another "medium". What is the point? To continuously brush off the efforts of much more knowledgeable artists, like you have done for years, isn't just rude, it's flat-out arrogant and insulting. When I said I'd never been this frustrated…
Had a degree in an unrelated field, and decided to pursue art which had always been a hobby. Began taking Photoshop classes at community college, got intrigued by the whole 3d thing. Did thorough investigation and decided it was possible to actually make a living doing art. So I wanted to get trained up and functional as…
Agree with Vig. Personally, I'd upgrade the graphics card to the best that you can get for under $200. Expect to be unemployed for a bit (or longer) after you are done with school. Use this money to keep yourself afloat and cover any expenses that come up as you continue working on your portfolio. And you will continue…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
- the end near the front after the large sphere changes angle, unlike the concept where it’s a straight line - the scale of the front end is elongated more than the concept - you missed the groove details at the top rear above the handle on the smooth shape - your angles on the center are exaggerated - the way you’ve…
Greetings, fellow 3D artists! Today marks the 6th day since I joined Polycount and the 37th day of my topology improvement journey, and I'm happy to report that I've made some progress. As always, my goal is to level up my topology skills, and today I continued with the John Dickinson topotalk playlist. However, due to the…
Hey guys, this is my first post here and a hopeful brave first step into this community that manages to constantly leaves me in wonder. As part of a guided study I've been working on this model and hope to get a rudimentary launch sequence video, or at the very least a "showroom" sort of video for it. I was (and continue…
Hi guys. Over the last year I've been working on a new indie title called The Song of Seven: Chapter One. When I came onto the project my job was to replace all the placeholder art. Over time every single model and texture in the game was replaced with my work (for better or worse XP) for the sake of visual continuity and…