This is Richard Löwenstein from the small Indie game development team spieleschreiber. We are based close to Munich in Germany. We seek a tech artist to create five sci-fi nature-themed skybox backgrounds for a Unity-based shoot-em-up arcade game on PC. One in-game theme has the female pilot hero approaching her home…
...you can see the shape and proportion issues, right? One thing that may have happened is that when you were laying out your references, you didn't make sure they maintained the proper dimensions. When I was working on IL-2 and Flight Sim, we would actually lay down markers for lengths along the datums, gear roots,…
Something you can also do to check if the mesh is flipped on X axis or not would be to get the bounds of the mesh compared to the pivot. I disagree with perna in this case because the pivot has already been reset to [0,0,0], so we can safely assume you want the symmetry to be flipped around the 0 world position on the X…
It seems to work if you use an orthographic view (top, left, ect). It seems to work if you turn off snaps. I think I see what's going on... Even if you create your object with grid snap turned on your pivot might not land on the grid. It's probably a bug since it works in ortho view just fine so either do that operation in…
I felt the same when I switched from 2009 to 2011. But since I started learning Maya I understood how this grid system works and I like it. To do what you want: lock your selection and move it using "grid points", clicking outside the gizmo's influence. What happens is that max creates a temporary pivot when you select…