Max does respect sRGB color profile. Enable Gamma 2.2 in your Max preferences. This will save your renders in the equivalent of sRGB. Once you turn this on, you need to explicitly manage any textures that need to be in Linear color space (Gamma 1.0), for example when loading a normal map you'll need to set the gamma…
No. I used to pirate quite a few games. Then I got steam. Yes there's a form of DRM in there but it doesn't harass me, PLUS it offers me the convenience of the store, being able to play everywhere I want, not worrying about CD's and more. Nowadays I don't pirate anymore, and I've got over 240 games on steam. What pissed…
I disagree it would be the same console you just have 2 sets of parts. So a 1.7ghz cpu vs a 2.2 cpu and same video card just more cores and memory. You wont have to worry about different part manufac like PC devs do as they never know what is in a PC. With this you just plan ahead for the lower & higher consoles. You can…
Hi, I coldn't find any tips on the internet about it, although I think its very important in game ready models. As the title says – what's the workflow for the cars with interiors? I just finished an exterior with a blueprint of Volvo 240 and I don't have any clue how should I start with the interior. Should it be…
I recently picked up a GTX 770 and it came with the GeForce Holiday Bundle which included $240 worth of games: AC4 and Blacklist (both on one code) Arkham Origins (its own code) Arkham Origins from BestBuy receipt (its own code) Ill do the Arkhams for $30 each and AC4/Blacklist will have to be a double buy for $80…
Hi guys, I am a 17 year old 3D artist who's currently teaching myself game art with help from a few buddies and I have been working on this piece for quite a while and wanted to post on here to get any constructive criticism, it would be greatly appreciated, I am hoping that one day I can land a job in the industry…
Here is real-time asset I finished this weekend. I tried to cross Destiny-like forms with dark souls/Bloodborne inspired motiffs and Gothic Colors. Texturing was mostly done in substance painter however the engravings were hand-painted in Photoshop and brought in as height maps.
The base Normal map was also baked inside of…
Okay, here is how i got it working A few notes to whoever may need it: Image resolution is 360 x 240 Despite this, image took 40 minutes to render The golden parts took insanely large ammount of time to render Textures used are in 4k quality I did expect my laptop to burn at somepoint but it did well... I used substance…
trying out Gyazo, looking to see how long an upload/grab stays up. if it starts taking things down after, say, a day or so it would be good to know. also- i was too focused on/ obsessed with making the mechanisms all be direct pulls (tech wise) from motorsports, then just repurposed. I figured, since race teams put…
Hey guys, I am following a small Blender tut but using VW as a way to learn VW, in the tut the object is bent following another objects shape, is there an option like that in VW ? Also I have noticed that the programme is starting to slow down and chug a little, I have 2 objects in the scene These are the stats of the 2…