Hello i know it is possible to get quite pretty human head scan (using camera, photogrammetry) with only one DSLR camera, when the subject is still, and the lighting is good and you move quickly (not using a tripod) you can shoot around 20-40 photos and the scans i have seen look quite really good. The problem is: How many…
Hi there, I know it's probably not having a solid response but a common sense/way of approach. I'd like to hear under what condition artists typically make variation for an asset, and how many variations. While I know it really depends on the asset itself and how it's going to be used, there are some specific examples…
Hello, Here is link to my portfolio. ArtStation - Milos Grabez All projects in artstation portfolio are done through freelance projects for about ~20 days. I have to say that there was more space for detailing when it comes to HP and texturing. Also here is one WIP, that is currently in sculpting phase.
Well besides the questions of optimization my only concern was that when World Machine processes a map for UE4 its kind of unusable. The terrain works for a game like PUBG because its just a battle royal with many players. But a level design for a game like skyrim is a completely different beast. The compact level design…
The material setup is easy, I just set material specularity to 20% and diffuse amount to 40% for all- sights, screws and the handle piece itself. The more metallish pieces are set to 5% on reflection amount (blurry reflection type in modo) and the handle part (darker piece) to 1% with 20% fresnel (not sure what's the…