haven't read completely through this thread but has it been mentioned that having a large horizontal picture at the top of the image perhaps doesn't work so well for presenting something like characters? i'd instead suggest having a gallery on top like at cgtalk and just using the top bar for several square-ish previews…
Welcome! It's looking good, I really like the concept nicely done! a.) I see a lot of welded mesh, which chunks up the tri count. Make sure to count tris because polys can have many triangles and at the end of the day most engines are counting tris. It depends on what engine and workflow you are doing but quite a few…
Hey, thanks for a comments. Here is texture sheet. The car texture was painted manually the most. But for the environment textures i used stuff from cgtextures Yes sure i'm aware then everything should be in triangles. I still not planed to put anywhere this game model, and the wheels was made like this for easier UVW work.
@Autocon Thank you very much for going through and pointing out all that you did. As for the grass what do you think I should do? The polys for them are low, only 2 or 3 for each. I could save on a few verts by pointing out the top and bottom. What do you think? About the trees I usually model them all out, I was just…
Well the breast ARE part of the chest, at least they are tightly attached to it Maybe a bit more information on what your problem is exactly would help. It is just the shape of the mesh? If so, have a look at the approximatly 1 billion nude female models on CGtalk, some of them are even very well done
I started my entry this past weekend. I'll start a WIP thread soon. I think they are using this as a talent search. I noticed a banner over at CGtalk saying that they have 30 spots in Art and Design and 20 in Programming. I've been wanting to do some fan art for a while now. - BoBo
Agreed about giving credit on model. Free Model from CGTalk and I will go and give way too many credits for model, instructors, etc. in my reel. Just trying to get feedback on the piece before I "lock it down". Jay
we are the best, indeed. Hahaaha look at those CgTalk losers! muahhahahah. I also see PC as the best communities i ever joined. You are like my friends. Just in virtual form of course ... Unfortunately, english isnt my native language. If it would be, i would just spend hours and hours in writing posts. Up to you to decide…
we should set this up similar to cgtalk's daily sketch thread. but instead call it a weekly game art thread. each monday post a topic and guideline, and have the deadline be sunday night. while the next topic begins, polycounters can vote for their favorite from the previous week. the winner can have an image posted on the…
Not heard of "Quale 4" But definately Quake 4! //q4base/texture/path //doom3/base/texture/path Those go in the *BITMAP reference of the ASE for whichever game you're editing for. You need to make sure that you export the ASE with vertex painting included if you're doing texture blending and then set up the material file…