Slyrr here. Folks familiar with my UT2004 models may wonder why I haven't come out with any new ones for several months. Well, I have been making lots of models, just not for UT2004. I'm part of the team for the Doom3 engine TC of Hexen and I've been doing their monster models and other models. We've just made the leap to…
A character customization system is pretty much one of the most complex thing one can tackle, especially as a newcomer. I am not saying "don't do this", but rather : this is about 10x more complex than you imagine. Now, if you *absolutely* need one, do as follows : - Make sure to base it off an existing character system.…
Another Capcom game to look at is SFV. Uses Unreal Engine 4 and all characters are driven by the same skeleton structure with different propotions. Also characters appearing as having different heights are actually just posed differently (Ryu and dictator are actually the same height). The mesh linking can be overridden…
Hey again Jordz. I would say yeah that's too many skulls, but you should consider taking a step back and looking at the big picture. When looking references in this case first look for cool shapes that inspire you instead of looking for details to copy (that comes later). Overall big-shapes are what defines the…
I just rebought SWAT 3 on gog and I gotta say it still holds up to its former glory (well, it did bring back memories of how awesome I thought it was when the characters actually blinked in their texture maps XD ) And oh god I forgot how hard it was searching through the hospital level looking for the randomly placed…
I have a theory as to why we love them ponies... -There are action oriented female ponies who don't act as though they're carpet munching hippies (not every action girl is a lesbian you know). -They teach wholesome values through subtlety, without jerking it off in your face (the last show to do this was the OLD Sonic…
This is all just my opinion. You should check out Modo as well. Maya is a lot easier to learn and use than Blender. You can get an indie version on Steam for $30 a month, but that also comes with the Stingray game engine, but that doesn't really matter if you just want to use Unreal 4. I've never had any problems getting…
Hey Zac I read some of your wall of text (you lost me when it hit the actual game play and got me back at the planning stages) and have a few comments/concerns. 1. Since you are working off of the IP of someone else you should definitely try to run this by them for permission. Especially since money may be involved. Which…
Some things that I think might help you out; take these with a grain of salt cus, well, he's fiddle and you could arguably do what you want with him: 1) Check your propotions, or rather, bone placement against Riot's Fiddlesticks, be it via screencaps or the LoLking model; the reason is because most noticeably his legs on…
Hi Vaughn, I would agree with your better half. Its very easy to get stuck into the fun stuff of lens flares, depth of field, epic lightshafts and trying bells and whistles like depth of field. I find myself falling into that sometimes, where I've spent 2 hours in the editor just messing with values and post process. The…