Hi there, I'm looking for a 3D character artist to model and texture 6 characters. I'll post my budget here to save time. $1500. Open to negotiate. Project details: stylised, low-mid poly characters for a 3D beat em up game. artwork can be provided. Thanks.
That last black and white image is looking bloody brilliant mate! Very real looking with just the right amount of stylisation. I can't wait to see more, it's super interesting seeing the piece develop alongside the beta, keep it up :D
My aim is a finished stylised human character. I have an idea involving her and a dragon but the whole process is taking a bit longer than I thought. Overall I wanted to experiment with a look, some sculpting techniques, shaders etc.
I'm still plugging away at this, though because I wasn't happy with it, I scrapped it and started again from scratch. Want a bit more of a stylised look. It's a lot more rough this time round since I'm thinking to topo it to subd.
My excuses for the ginormous bump. But I recently did a some studies on how to do unders- and overs effectively in a fully procedural manner. I also looked at how to improve my stylised look in SD. Was really fun to do :tongue:
nice work EQ and Crash! i like the design of the big-ass boots, & the stylised look of the head works well. Shoulders look a little bit funky to me but that could just be the cut of his jacket there? look forward to seeing it develop!
Hello - I'm a 3D Artist specialising in 3D Character Art. Open to freelance work and able to create: * Low and High Poly Models * Stylised, Semi-Realistic or Realistic Models * Game-Ready Models (with optimised topology for Rigging/Skinning/Animation) * PBR Materials Portfolio: https://emanuwa.myportfolio.com/ Email:…
This is the helmet for a Razor set i'm working on. I've recently started using Zbrush instead of Cinema 4Ds sculpting tools so i'm still getting used to it. But i'd love to hear some feedback on the stylisation and maybe get some zbrush beginners tips while i'm still working on this.
Since some of characters names are translated, i think all names need to be translated. Вспышка is better then tracer cause in russian it doesn't mean anything. And all characters are stylised and very bright in persona, so it' is better to translate it to match their personality.
Have a look at this concept by Steven Stahlberg, might give you some ideas, he's also got some 3D render WIPs further down: link Are you going for stylised or realistic? Because the proportions seem a little off atm.