It definitely won't let you compare 1-to-1 exactly. You can try creating a camera to view an angle closer to the original camera. But I think you'll just have to eyeball it. Real-world cameras have barrel distortion and other artifacts that most 3d cameras don't have (unless you put a ton of effort into it).
might want to look into http://boards.polycount.net/showthread.php?t=50588 its true that static geometry is less costly than animated characters, however in both cases it's a mix of both (vertex and pixel) costs affecting overall. Generally speaking, yes simple pixel shaders and more tris is possible these days. however…
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
Few months ago I started this environment but then I realized it's too ambitious for my skills and the outcome would be quite different from what I had in my mind first. I have some vague idea how it's gonna look like if i am able to put it in UE4. This is my first post here and I'm not sure if it is allowed to post links…
The problem with this is that this isnt a poker tornoment. The main goal of people who compete I feel isnt to win the prizes at the end. It to compete with other artists, share in a sense of community and push themselfs to be better artists. Sure prizes are nice if you win but I just don't feel that people who are entering…
Hello all, This is my first post in this thread, so please go easy on me , Current character I am working on for my current game project. Main character Around 2100 polys ,fully rigged and textured...I need to work on my B.Boy Stances alot more. Well heres the charqacter, tell me what you think
Hey guys, this is my first post and probably the first time i am letting my work be critiqued by pros. This is a pic i imitated free hand but colored in my own way. please tell me what you think.
hey guys, been lurking around this forums for awhile, and mustered up the courage to post something, this still req alot of polishing before the end of my school term so please leave c&c thanks sorry if the pics are huge
Hey everyone! This is my first post here on polycount. Below is an accumulation of some of my work so far at school (Art Institute of San Diego). I have about 6 months left in school so, I'm looking to get some great feedback (good or bad). My goal is the hit the ground running when I graduate. I'm looking to be an…