HI,Someone knows how to use custom grunge map in substance painter? I mean when I import a custom grunge map in to painter, I'm not getting the same settings like default grunge maps to change balance and contrast. Use a level is not an option since it affecting all the layers down.
probably a difference in that unreal uses z up and maya default is y up. under shading turn on xray joints to view the skeleton. IIRC you can just go to skin>reset to bind pose and that should correct the weirdness. If you are working on animations in maya it may be worthwhile to set default to Z up (in preferences),…
I just use the default scanline i tried the Vray one but EVERYTHING just came out terrible so i gave up on it... i tried the last one on this tutorial... but it failed so i went back to the default scanline... and here i am asking for help... could it be that the High Poly is not touching or inside the low poly?
Hey Ducky, the Relief-Parameter was removed in Version 5 and was replaced with a fully functional Tesselation and Parallax Occlusion Shader. Gojng to Materials -> Default -> Definitions -> [Your PBR Shader] -> Parallax Occlusion or Tesselation The Height Scale in Material -> Default -> Edit will create the effect then. You…
Weird. What hardware are you running on? Maybe the graphics card can't handle it? Also maybe the defaults have been corrupted somehow. In Windows 8, 3ds Max stores the defaults in C:\Users\<yourusername>\AppData\Local\Autodesk\3dsMax\<maxversion>. After you uninstall, delete these folders, then re-install. Maybe this will…
Elder tirans head budgets are also significantly lower than his default head item. Those horns get expensive. I noticed recently that tides back slot is arbitrarily a 128X256 texture budget. Seems odd that the piece that presents the most real estate gets half the texture res as his head. (Theres nothing there by default)
I wouldn't say layout its more of a way of speedy relaxing stuff with user input. At least I always did the layouting (moving parts) in max. And the relaxing or unfolding stuff is rather what max sucks at by default + everything is scattered in countless tiny and dated operations which make the whole unwrapping part in max…
Hi Folks, A new update of my fan project Star Wars - Redemption is here, and this 2.7 brings new cool things to the demo. Improved lighting on Mevenn, this goes from a very simple thing (to the point I don't get why I didn't make it earlier). Simply put a spotlight dedicated only to light Mevenn in her blueprint. Without…
Just wondering if the PB's are broken in newer versions? For instance, with a default leak/heavy leak brush it's behaving as if the global wind X=-1, so that the particles always fall about 45 degrees screen right no matter what. Obviously global wind XYZ is set to zero as I'm testing on default presets. Last time I used…
just picked up my new 21" cintiq today... futzed around with a bit but I've run into a small snag lol. For several reasons my system's default locale is set to japan, so the radial menu for the express keys shows up in japanese... not being completely literate in japanese, is there a way to switch this back to english…