Hello, I watched this tutorial: https://www.youtube.com/watch?v=JQyntL-Z5bM at 17:10 timing master paint textures with strong opacity. And tried to paint some textures, but all textures on top of my first textures ssems like half-transparent. And if I paint second time on the place I painted for the first time - my texture…
What comes to your mind when I say white clay model? Do you start painting it with colours and applying different techniques to make it look unique? Are you creating textures so it looks more realistic? Piranha Games has an exciting opportunity for a Texture Artist to be part of our talented Art team. This position is a…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting environment texture artists for a range of pre-rendered projects. Ideal candidates should have examples of realistic environment…
Please note that at this stage we can only consider local applicants as we will require you to be working in Edinburgh on-site. Edinburgh-based Interference Pattern is currently recruiting environment texture artists for a range of pre-rendered projects. Ideal candidates should have examples of realistic environment…
This really depends on how you will utilise the asset. As you mentioned, you will use parts of it as modular assets and the main part would essentially be a hero asset. So you could split it up like this: the bucket/pipes/timber beams and planks could be reused and might be unwrapped together to a single UV space(but be…
Hi All! I'm creating a tool that involves creating a PSD file texture node through a Python script. In the above picture, a texture node created through script is on the left ('scriptTex') and a texture node created through the Hypershade in Maya is on the right ('psdFileTex2'). Notice that the texture on the left is…
So I need to create a level for an Iphone game. It'll just be a test level and I need to make an island. Here's the top down view: Green for grass, blue for water and the other bits are beach. So how would be the best way to go about modelling this? And then what about texturing? I imagine i'll have 3 base tiling textures;…
Hi, I've been wanting to learn more about how to make my own textures in zBrush. Textures like tiles, mud, grass etc, and I'm unsure about the workflow on how to get all the maps, so I was wondering how you guys do it? My guess is that you sculpt a plane texture in zBrush using the Document settings and offset to make it…
i'd like to share with Polycount some Photoshop texturing process stuff. SOME PHOTOSHOP TEXTURING PROCESS STUFF so, lets get to it. the first thing i'd like to talk about is the pleasure in creating an "initial setup" Photoshop Action. for me, a texture begins with an unwrap, and so i start there. here's an image of a UV…
I've always had this idea in my head of what 3d software should be able to with texturing. Basically, you could take a mesh that is already UV'd and textured, and then manipulate the uvs and the texture would distort along with it. You could then export the modified texture. This way, you could texture individual objects…