I've always had this idea in my head of what 3d software should be able to with texturing. Basically, you could take a mesh that is already UV'd and textured, and then manipulate the uvs and the texture would distort along with it. You could then export the modified texture. This way, you could texture individual objects at any resolution and uv configuration, then combine multiple meshes into an organized collage after the fact.
Is there any way to do this currently?
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Or am I missing the main point of what you are describing?
I would suck a dick for this, if there are any lonely tech artists out there who know enough python to do this with PSD and Max.
Seriously, this would be amazing.
Unless you're talking just diffuse and spec and whatnot, but even then, I think fixing your seams in mudbox or whatever 3d painting app would be faster and more productive.